Tuesday, May 29, 2012

Andrew Klein, week 9 homework

This piece is based off the works of Chuck Close. The head was created in ZBrush, Maya, and Photoshop, and the Maya render was then taken into Photoshop and cut into square sections. Each section had a variety of filters applied to it, starting with Radial Blur, then Zig Zag, Glass, Ocean Ripple, and finally several color adjustments. 

Journey of Colin Cherlin....wk8








     Commissioned by the city for a local park, Colin conceived a piece of standing architecture meant to first isolate the viewer from the local surroundings and then give a more appreciated view back into the beauty of the park life itself.  Towards the end of its completion, the city board, pushed by one of the local retail chain backers, changed the intended view originally plotted out in Colin’s vision.  Although furious, Colin had no  means to contest.  Days later, after the initial unveiling, vandals struck and left a somewhat poignant message across the structure. So poignant, that its presence only added to the piece.  Even with rumors abound, no one will admit to knowing who the “vandal” is.

Tuesday, May 22, 2012

Andrew Klein week 8 homework

This piece is reproduced after James Turrell's skyspaces. I used Vue to render out a slightly cloudy patch of sky, then created a contained interior space with a ring of artificial magenta illumination around the exterior just above a ringed bench. The camera points upwards examining the interaction of the colors of light. 

Journey of Colin Cherlin....wk7



      While living one of his lady loves Colin was caught in sensitive situation.  During her routine cleaning of the home, she stumbled upon on the humble beginnings of Colin’s Playboy magazine collection.  During the ensuing fight, one of her cherished porcelain dolls was broken.  In the aftermath, Colin promised to make it up to her creating beauty out of heartbreak in this boxed assemblage.

Tuesday, May 15, 2012

Andrew Klein, week 7 homework

This piece is representative of the Wall Drawings created by Sol LeWitt starting in the late 1960s. His works were large scale geometric structures similar to his earlier sculptural work and often filled whole walls (or whole rooms).  This piece was created and rendered out of Maya.

(sorry for my absence, but I'm cough-city, population: coughs over here)

Tuesday, May 8, 2012

Journey of Colin Cherlin....wk5


     
     Not long after returning home and taking a break from the art world, Colin was faced with grief.  The start of World War 2 and the invasion of France hit hard.  Week after week he would receive correspondence of friends who were lost and places destroyed.  Angered by the turmoil in his “second home” and sheer frustration.  Colin created this early “action painting” as seen in this rare archived footage.

Tuesday, May 1, 2012

Andrew Klein week 5 HWK

Should we call it the "Jackson Pollock Simulator"? "Jackson Particle"? "Abstract Expression-driven-ism"?

Since it uses random functions to control the movement, and since the color is also customizable, the simulator will generate a random new painting every time it is run.



Using Python and MEL to generate geometry with particle systems

http://www.kylenikolich.com/scripting/particlesToCurves/particlesToCurves.html

Journey of Colin Cherlin...wk4



     
     After years in the Parisian art scene, Colin began to wonder about the life he left behind.  More in particular his father.  With some deep soul searching, he made his way back home.  When arrived and found his father, he was none worst for the wear.  Still tough as nails and stubborn as a mule, but now with a great respect for his son who followed his own path.  Colin as well had developed a greater respect.  He saw in his father the fortitude and pride that made a man and a country strong.